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Get the latest news and videos for this game daily, no spam, no fuss. By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy. Maxwell Mcbargains goes over the best deals of the week on The Lobby. We just finished playing Demigod, the upcoming downloadable online strategy game from developer Gas Powered Games, creator of Supreme Commander and Dungeon Siege.

Though it's a reporter's duty to present information objectively, it is just shy of objective fact that Uwe Boll movies suck. Since concocting the film adaptation of House of the You can hear, rather than see, rats crawling under your feet, and between you and daylight are six skeleton guards that want you dead.

You're wounded pretty badly and you're not going to make it in a fight, so you decide to side-step the bones and make for the exit. It's touch and go, but just as the skeleton brings his sword back for the deadly stroke you hit the doorway and Please wait. You're suddenly transported from the inner sanctum of your imagination and back to your bedroom, complete with overflowing ashtray and dirty underpants.

Eliminating this problem is central to the philosophy of Chris Taylor and his newly formed company, Gas Powered Games, and it looks like you're going to witness the very first no-load game when Dungeon Siege is released early next year. At first glance it looks like another Diablo clone, but just try scratching the surface. In Chris Taylor's words: 'When we set out to do Dungeon Siege, we wanted to do the same thing that we did with Total Annihilation a couple of years back.

We wanted to expand the genre, and something I like to do is break rules. I like to do things that no one else wants to do.

Believe us. Dungeon Siege looks that good. I made a simple how-to-guide on how to get Dungeon Siege to run on Windows 7, Windows 8. Download Dungeon Siege. See how long you can last in the wild as you fight your way to freedom. Classed as a game that combines 'the immersive elements of a role-playing game with the intensity of a real-time strategy', Dungeon Siege is set in a continuous 3D world that can transport you through the deepest dungeons and straight out into the outside world without a single loading screen.

Likewise, the game can put you at the foot of the highest mountain or on top of the deepest chasm, without a single pause. Creatures can inhabit any area of the world and, unlike other games, they're not restricted by invisible boundaries. Piss something off and there's a very good chance that it's going to follow you everywhere you go. Likewise, spy something in the terrain below and you can fire off a few arrows from a position of relative safety.

You can command up to ten different characters in your party this number isn't set in stone at this stage of the development , and you decide exactly how their skills are going to develop.

So if you want an out-and-out fighter you concentrate on hacking anything that dares to step in your path. After a certain amount of time your sword skills will go up. This means that you don't have to worry about selecting certain classes at the start of the game. It's all about freedom - a concept that more and more developers seem to be picking up on. Talking about freedom, Gas Powered is also implementing other small changes that go against the norm. The interface is completely customisable, with floating palettes for your main characters.

Don't like the stats bar down the left? Get rid of it or drag it down to the bottom. And there are other niggles that Chris Taylor has eliminated from his game. That just drives me nuts. It's like, can't I try it on before I buy it?

And then there are the visuals. Static screenshots don't do justice to one of the best 3D engines we've ever seen. According to Chris Taylor: 'Everything in the game is true 3D. No tricks. Everything's real. This means that all the characters are fully 3D animated and cast real shadows as you walk around. Likewise, all the spell effects are 3D, as was proved when Chris paused the action and flipped us inside and around a fireball in mid-flow. And because the game is in true 3D it leaves the developers open to some interesting tricks.

For example, part of your party might fall through a trapdoor in the floor. Do you follow them down and risk dying in a locked cell? Or do you try to figure out a way to get around and down so that you can rescue them?

The secret lies in the fact that the engine only draws what you need to see on the screen. Camera angles mean that the engine never has to draw to an impossible horizon line, but you can pull out in the engine and see an amazing amount of detail.

We were shown behind the scenes, when Chris pulled us out of the action and on top of the world. At the extreme borders we could see the world being created on the fly, and as Americans would say, it was totally awesome.

With a game time that's expected to top the hour mark, and full co-operative and deathmatch-style multiplayer, Dungeon Siege isn't going to be a title that's spent over the course of a single weekend. But just to ensure that it has every chance of becoming the action RPG of , Gas Powered is including the full Siege Editor in the box - the same editing tool that the development team is going to be using to create the full and finished game.

This is a feature that producer Zachary Drake is very excited about. You can then post these onto the Internet so that the real world can sample your fantasy creations. We may have been hard on Diablo II for being visually lacking, hut Dungeon Siege from Gas Powered Games could soon wipe away all those unpleasant memories with some truly magnificent graphics and an amazing 3D engine.

We're still not sure how the story will hold up. Not that this is a bad thing, especially considering how good those battles are looking. The massive 3D world is a continuous map that requires no loading between areas, so exploration will be a lot less painful.

As reported last month, the multiplayer side will have to be confined to smaller parties, even if we were all hankering for the gigantic world being populated by hundreds of players.

If only EverQuest looked this good. Role-playing games and stats. The two are synonomous. One cannot live without the other. Generations of gainers have grown up playing RPGs and can happily rattle off all kinds of stats. Dexterity, melee, intelligence, wisdom, agility, defence, attack He finds a displacer that takes him back home, where he is deemed the new Hero of Arhok.

The game is mainly set at the island of Utrae , a large island, located off of western Aranna across the Aran Ocean northwest of Arhok , from which the ancient Utraeans ruled their mighty empire. You start the game at Arhok though, a walled town located in the frigid northwestern corner of Aranna , it had been built several decades before Gom's escape from his dungeon, it was established in the matte of a year with a small population, a 10th Legion garrison, and heavy defenses to defend from raiders who are often tried to enter Ehb.

Trade quickly picked up when Ehb's prosperity was learned of in Ilyvara and the Plain of Tears, and Arhok then became one of the few small trading posts in the Northern Mountains, also it is the closest human settlement to the island of Utrae and due to these conditions the town prospered, the small population relies on storage during the harsh winter since Arhok is surrounded by wildlife such as wolves, spiders and more.

Just like in the Original Dungeon Siege, gameplay is centered around a point and click method of moving and fighting, and where the character could collect, sell, and equip new items. The expansion pack adds Set Items the more of a set you find, the stronger the items in that set will be and many new weapons, armour, and spells. Legends of Aranna added two new playable races on top of the pre-existing four races of the base game :.

Legends of Aranna features the same armor progression system as the base game, with the addition of a handful of unique armor sets which grant increasing bonuses based on the number of set items equipped by the same character.

These include:. Lore books associated with these armor sets can be found throughout the game, each of which lists the components of its respective armor set. Dungeon Siege features an orchestral soundtrack by award-winning composer Jeremy Soule.

Soule also scored Dungeon Siege II. The game engine allows content creation and modification through a released toolkit. New content and modifications are called siegelets.



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