Not only does the mod add era-appropriate music, it makes music cues more dynamic at the same time. Music played will be appropriate to your characters traits, making the game all the more immersive audio-wise. As Paradox poured most of their attention into making the political aspects of Crusader Kings as deep as possible, this also means that other aspects of the game had to take a back seat. Technology is a perfect example, as modder flogi felt that the game was lacking in this particular area.
His mod aims to fix that, adding over 50 new buildings and extensions to the base game. This cycle is part of any Crusader Kings 2 campaign playthrough and grooming the next king is an unavoidable part of that. With that in mind, genetics plays a huge role in the game. This determines the skills and traits your successor will inherit. He takes a more scientific approach, making inherited traits less random and more reliable down bloodlines. What it does is adds 52 new childhood events, making the growth and preparation of your young heirs much more interesting than before.
You might find that your king is ready to give up the crown, your heir is ready to take your place, but you still have a few years in you and have no choice but to keep going until you die.
Both this and the Rich Childhood mod add interesting new factors affecting gameplay, so I suggest giving both a try. Well Your Personal Castle lets you do that, introducing new extensions that can be built to expand your home.
And using the study branches out into new even chains that could potentially give you tech points or stat, trait and opinion increases. Basically, it generates a completely new world from scratch — with a completely different history along with random cultures and religions.
You can use the mod to get more money, create children, or modify your traits — basically anything under the sun. How you use it is up to you. One thing experienced players will immediately notice is the scarcity of de jure empires -- most empires are formed as titular titles first, and gain de jure territory through the course of the game. A revamped system of demesne laws. Crown Authority has also been changed, having the effects of the vanilla Centralization law folded into it while simultaneously making it more difficult to raise requiring a certain prestige score.
Kingdoms and empires require a medium level of Crown Authority in order to enforce their de jure claims. This only requires that the religion has a religion head, and works even if the "main" religion has been replaced with a heresy. The episcopal sees Rome, Constantinople, Jerusalem, Antioch, Alexandria have ducal patriarchate titles which are gained when a Catholic or autocephaly religion like Orthodox gains the temple barony.
For autocephaly religions, it's this title which constitutes the actual pentarchy Adds a greater list of ambitions and plots, including: "Get a lover", "Break out of prison", "Convert a province", "Win a war", etc. A completely revamped set-up for the historical transition between Charlemagne and the Carolingian Empire to the Holy Roman Empire, with events allowing for this to occur even with the AI at the helm or in a completely ahistorical manner.
The de jure set-up for the Holy Roman Empire has also changed, with the former kingdom of Germany broken up into its individual "stem duchies" while under Holy Roman rule. Expanded mechanics for female heirs and rulers. Women can now have their claims enforced by war even on agnatic titles, can have a martial trait which allows them to lead armies though only in certain cultures, or at certain levels of gender law , and have special versions of some events such as hunting and tournaments which apply only to them.
Changing succession laws requires prestige, and can cause anger not only among your vassals but particularly among those who find themselves disinherited as a result of the change. Some laws, like Feudal Elective or Tanistry, require the agreement of your vassals in order to change them at all. While tribal rulers cannot build new holdings normally, they will have pious characters sometimes ask to found a temple with their support.
Their steward may also use the "Settle Tribe" ability in provinces of their culture to find a site for a new city -- which will require support and many years to build. The ability to disinherit an heir -- though an angry former heir may take arms against you, if he can find support.
Expanded events for pagans, including new pagan religions such as Celtic and Ancient Egyptian -- many of which were adapted from the Ancient Religions mod.
A "New World Order" function, usable at the beginning of any game, which allows you to break up every kingdom or even duchy in the world and start everyone at the same level.
It also has a function which allows you to change the world's starting religion set-up, making pagans dominant in many areas and all but removing Christianity entirely. Ruler Designer reworked to allow creation of more powerful rulers. Additionaly it allows the choice of assuming one of the existing dynasties. Many new additional start dates, focusing on characters and periods throughout the era. A host of improvements for the AI, insofar as how they run their realms and how they use the existing events and wars a little more intelligently.
Spoiler 1 First find your installation directory. Make sure you delete anything related to CK2Plus prior to the manual installation -- this includes any old versions of the mod, anything that was installed by Steam Workshop which we no longer use , etc.
You want a clean slate when installing, even if you're just updating to a new mod version. Once you have that, you should be able to just click to open the. Alternatively, you can use the extractor program to select the. Check the "CK2Plus" box in the list of mods. When the title screen comes up make sure the checksum the four-letter code to the left of the title scree buttons matches the one listed for that CK2Plus version.
If so, you're good to go. If not, you've either made some other alterations, installed some other mods, or made a mistake. Spoiler Pagan Reformation may not work as expected on non-vanilla religions Final months trait may stick around after birth vanilla issue Wonders may not appear in the correct location due to Map changes vanilla-ish issue. Spoiler This mod for Crusader Kings 2 is offered as is. CK2Plus Team, hereinafter referred to as "modder", takes no responsibility for harm done in using this mod or its installer.
Modder makes no guarantee of support or update of this mod. Modder does not take any responsibility for results of further modification. Just something on the Steam side? Just guessing because that's all what I can do at this point. Last edited by Yakuza ; 21 Apr, pm. Showing 1 - 15 of 25 comments. I had this issue a while back, i solved it by uninstaling the game and reinstalling it again. Maybe worth a try. Cool beans. Because king is not a king if he cannot torture his people!
Update: I was able to start download and after it completed the 'mod' directory is still empty. I just don't I give up honestly. Life is too short for this kind of b. I could complain about how Valve makes millions and Thanks for the help though! I'm having a similer problem. Some mods are no longer maintained, and not compatible with the more recent vanilla patches :.
A subset of mods have tried to create additional historical bookmarks, in an attempt to extend the historical vanilla timeline covered by Paradox games. The further away from vanilla timeframe and map scope the mod goes, the more mechanics and events need to be adapted or re-written to fit the period or location, and the more major the overhaul needs to be. Forum list Trending Latest New posts. Paradox Wikis. Crusader Kings II Wiki. Active Wikis. These are utilities for players.
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