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In addition, there are side quests and plenty of other things to do. That includes hidden secrets and a bunch of hidden areas. The experience is quite lighthearted and fun. Finding full RPGs for free is not an easy task. Doom and Destiny is definitely the best one. The free version has ads and a few limitations. HQ Trivia is a hit new trivia game.
People compete from all over the world for real cash prizes. Each game has between 12 and 15 questions. Those left at the end split the winnings. Game shows have existed for decades. There are usually around 12 games per week at set times. Follow the company on Twitter for the full schedule. The game is buggy, though, especially if your web speeds are slower than average. That should work itself out over time, though. See also: The best quiz games and trivia games for Android.
This is an arcade-style shooter where you play the character on the bottom and your job is to kill the bad guy at the top of the screen. It features simple controls, intense gameplay, and five boss battles to play through. It also features local multiplayer where you can play the bottom character and someone else sits opposite of you and plays the top character.
Add in the retro graphics and you have a pretty well-rounded experience for a free game. Pathos is a retro game with a surprising amount of depth. The graphics are super simple, but you can choose between 13 classes and play through the game for free.
The mechanics are good, but the game has a bit of a learning curve. See also: The best retro games for Android. Pocket City is a newer simulation game. You build a city, its infrastructure, and all of that. The goal is to build a self-sufficient city where everybody is happy. There is a free version and a premium version of this game. See also: The best simulation games for Android.
Rowdy Wrestling is one of the newer free Android games. This one is an arcade wrestling game. A common scenario in which using WebView is helpful is when you want to provide information in your app that you might need to update, such as an end-user agreement or a user guide. Within your Android app, you can create an Activity that contains a WebView , then use that to display your document that's hosted online.
Another scenario in which WebView can help is if your app provides data to the user that always requires an Internet connection to retrieve data, such as email. In this case, you might find that it's easier to build a WebView in your Android app that shows a web page with all the user data, rather than performing a network request, then parsing the data and rendering it in an Android layout.
Instead, you can design a web page that's tailored for Android devices and then implement a WebView in your Android app that loads the web page. This document shows you how to get started with WebView and how to do some additional things, such as handle page navigation and bind JavaScript from your web page to client-side code in your Android app. To add a WebView to your app in the layout, add the following code to your activity's layout XML file:.
To load a web page in the WebView , use loadUrl. For example:. Before this works, however, your app must have access to the Internet. That's all you need for a basic WebView that displays a web page.
Additionally, you can customize your WebView by modifying the following:. To safely use more-recent WebView capabilities on the device your app is running on, add AndroidX Webkit.
The androidx. Once JavaScript is enabled, you can also create interfaces between your app code and your JavaScript code. JavaScript is disabled in a WebView by default. You can enable it through the WebSettings attached to your WebView. WebSettings provides access to a variety of other settings that you might find useful. For example, if you're developing a web application that's designed specifically for the WebView in your Android app, then you can define a custom user agent string with setUserAgentString , then query the custom user agent in your web page to verify that the client requesting your web page is actually your Android app.
When developing a web application that's designed specifically for the WebView in your Android app, you can create interfaces between your JavaScript code and client-side Android code. For example, your JavaScript code can call a method in your Android code to display a Dialog , instead of using JavaScript's alert function.
To bind a new interface between your JavaScript and Android code, call addJavascriptInterface , passing it a class instance to bind to your JavaScript and an interface name that your JavaScript can call to access the class. Caution: If you've set your targetSdkVersion to 17 or higher, you must add the JavascriptInterface annotation to any method that you want available to your JavaScript, and the method must be public.
If you do not provide the annotation, the method is not accessible by your web page when running on Android 4. In this example, the WebAppInterface class allows the web page to create a Toast message, using the showToast method.
At this point, your web application has access to the WebAppInterface class. For example, here's some HTML and JavaScript that creates a toast message using the new interface when the user clicks a button:. There's no need to initialize the Android interface from JavaScript. The WebView automatically makes it available to your web page. So, when a user clicks the button, the showAndroidToast function uses the Android interface to call the WebAppInterface.
Note: The object that is bound to your JavaScript runs in another thread and not in the thread in which it was constructed. This can be a very useful feature or a dangerous security issue. You should also not allow the user to navigate to other web pages that are not your own, within your WebView. Instead, allow the user's default browser application to open foreign links—by default, the user's web browser opens all URL links, so be careful only if you handle page navigation as described in the following section.
When the user clicks a link from a web page in your WebView , the default behavior is for Android to launch an app that handles URLs. Usually, the default web browser opens and loads the destination URL. However, you can override this behavior for your WebView , so links open within your WebView.
You can then allow the user to navigate backward and forward through their web page history that's maintained by your WebView. If you want more control over where a clicked link loads, create your own WebViewClient that overrides the shouldOverrideUrlLoading method.
Now when the user clicks a link, the system calls shouldOverrideUrlLoading , which checks whether the URL host matches a specific domain as defined above. If the URL host does not match, then an Intent is created to launch the default Activity for handling URLs which resolves to the user's default web browser.
When your WebView overrides URL loading, it automatically accumulates a history of visited web pages. You can navigate backward and forward through the history with goBack and goForward. For example, the following shows how your Activity can use the device Back button to navigate backward:.
The canGoBack method returns true if there is actually web page history for the user to visit. Likewise, you can use canGoForward to check whether there is a forward history. If you don't perform this check, then once the user reaches the end of the history, goBack or goForward does nothing.
These changes cause a WebView object's activity to be destroyed and a new activity to be created, which also creates a new WebView object that loads the destroyed object's URL. To learn more about handling configuration changes during runtime, read Handling configuration changes. By default, requests to open new windows are ignored.
This is true whether they are opened by JavaScript or by the target attribute in a link. You can customize your WebChromeClient to provide your own behavior for opening multiple windows. Caution: To keep your app more secure, it's best to prevent popups and new windows from opening.
The safest way to implement this behavior is to pass "true" into setSupportMultipleWindows but not override the onCreateWindow method, which setSupportMultipleWindows depends on.
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