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Tales of Symphonia 2. Tales of Vesperia Definitive Edition 3. Tales of Zestiria 4. Tales of Berseria. Include an Email when making a Purchase. Your email address will not be published. Choose pictures maxsize: kB, max files: 2. Save my name, email, and website in this browser for the next time I comment. Play all the series, get them at low prices at the Rihils Store.

Products you might like:. Games Fire Emblem Rated 0 out of 5. Games Rune Factory Rated 0 out of 5. Go into the third house and examine the object in the northeast corner to find the Wonder Chef again, who teaches you how to make Rice Balls. Go back outside to the second screen.

You can talk to the pink Katz to play the Emo Bubble mini game with Genis. See the sidequest section for more. Go onto the docks to see Lyla asking Max to deliver a letter to Aifreed. When she asks you to deliver the letter, you can accept or decline, but if you decline, you can't do a sidequest later on. Talk to Max when you're ready to go to Palmacosta.

Upon arriving in Palmacosta, head south one screen. Watch the encounter with the other group where Colette demonstrates her klutziness again. This other group will not let you leave town until you replace the potion that Colette broke. Go east over the bridge and into the second building and watch another scene. Once it's over, speak to the woman behind the counter and buy a Palma Potion if you can afford it.

If you don't have gald to spend on it, Cacao, the shopkeeper, will suggest you look for work in the acadamy's cafeteria. Go back outside and head east one screen where you see yet another scene.

The acadamy is the building on the far right. When you enter, some students will challenge Genis to a quiz. Examine the stand with red and white balls on top of it to find the Wonder Chef again. He will teach you how to make Omelets this time. The cafeteria is on the first floor on the east end of the hallway.

Talk to the man behind the counter and Colette will work as a waitress. Do your best to remember who orders what and how much of it. No matter how good or bad at this you are, you will get a free Palma Potion if Cacao told you to work in the cafeteria and Colette will also get the Turbo Waitress title. Go back outside and enter the government building, the one with two guards standing outside it.

Walk up the steps to talk with Governor General Dorr and Neil. After talking with them, go to the church next door and talk with the pastor up front to learn more about the Book of Regeneration. You can also go north onto the pier to see the steam ship, as well as meet the assassin again. This is the time to view the first of four training scenes with Kratos. Speak to the guard on the right side of the government building's door and choose to train.

You must see this scene if you want to see the others later. Now leave Palmacosta and head north along the road. On your way north, you will come across a House of Salvation. Check it out if you like, but you'll have to come back here later. Continue north to Hakonesia Peak. Enter the building and speak with the old man, Koton.

Colette will notice that he has the Book of Regeneration and ask to read it. Koton refuses to let her read it unless you bring him a Spiritua Statue. You do not have to do this, but it is recommended since you won't be able to get some very good armor later if you don't get him the statue soon. Go back to Palmacosta and head east to the plaza. Fight off the desians and rescue Cacao. The skit "To Fight the Strong" will start to show up about now.

Watch it to get another entry in your training manual. When you get there, a soldier will ask you to go to the Palmacosta Ranch and assist with a raid. While you are still at the House of Salvation, go inside to see the assassin again.

Leave and re-enter, then speak with the priests about getting the Spiritua Statue. They will tell you it's at Thoda Geyser. You now have the choice of starting the Palmacosta Ranch story arc or doing the seal of water at Thoda Geyser. I always do the seal of water first, so I'll list it this way here.

From the House of Salvation, head southeast through a gap in the mountains. Turn to the east to find the coast. Head south along the coast to find a boat dock.

Go into the building and speak with the receptionist and pay gald to rent the boats. When you arrive at the geyser, make use of the save point on the dock. The man with a backpack standing next to a rock will sell you items if you wish.

Go up the stairs on the east side of the geyser. If you told the priests in the House of Guidance that you would get the Spiritua Statue, you will go get it now. Examine the oracle stone behind the board to open a cave and extend a bridge. If you aren't far enough in the Spiritua Statue quest, don't worry about the bridge being there, it won't affect anything.

Go up the bridge and enter the seal. Walk north along the path, then east down a flight of stairs. Continue east to get a Mermaid's Tear from a chest. Continue down the stairs and go through the western door along the south edge of the screen.

Behind the large pillar on the east wall is a chest with an EX Gem Lv 1. Go between the pillars to end up in another room on a balcony. Open the chests for an Orange Gel and White Silver. Go back through the pillars and use the Sorcerer's Ring to light the two torches on either side of the balance.

Your character will notice something change about the balance. Go back through the north door and change the function of the Sorcerer's Ring at the device next to the stairs. Open the chests to the right for a Life Bottle and a Circlet. Go through the eastern door along the southern edge now.

Kill the fish monster that is by the chests for a Memory Gem. Open the two chests under the arches for a Stun Bracelet and yet another Circlet.

Go down the southern stairs and west along the path and through the door. Get on the left side of the block and push it to the right until it clicks into place beneath the door.

Go back to the room with the ring changer in it and go through the western door again. Use the ring's function to shoot water into the right side of the balance. This should cause a door to close on the level below, but it will be blocked by the block you just moved. If you did not put the block in the correct place and the door completely closed, shoot one of the torches with the ring to extinguish it and start over again with lighting the torches.

Go back down to the block and through the door. Walk up to the second balance and shoot some water from the ring into the right side of it. Now a large platform will rise out of the water to the west, on which is the warp to the boss. Go back up to the room with the torches and other scale. There is a sealed memory circle on the southern end of this room. Unseal it and save, heal up, then step onto the teleporter to face the boss.

Taking advantage of elements is a huge benefit in this battle, if you can do it. Genis's fire and lightning skills will work great against these guys, but I don't like to take a mage into a boss battle against three opponents.

It's really up to you to decide if you want Genis to fight or not, but it can be a pain trying to keep everyone away from him so he can cast magic. Another great way to shred these bosses is to have Colette use Para Ball if she has it. If she isn't at a high enough level to learn it, taking the time to learn it is a good idea. To learn it, Colette must be S type, at or above level 18, have used Pow Hammer at least 50 times, and don't know Pow Pow Hammer forget it if you already know it.

As for taking advantage of elements, nearly all the attacks used against you have a water element. You should have at least one Poison Charm. Equip it to your main fighter to cut water damage in half. The more you have for the other characters, the better. As always, focus on killing the two small fries before going for the big fish. The Amphitra will either slap you with their tales, head butt you, or sing, causing music notes to attack you. Just block their singing attack and start an attack of your own once they finish.

Adulocia can be a menace as she jabs at you with her fish-hands. Sometimes she will follow up with a bubble spraying attack that can cause heavy damage if you don't block it. She will also cast Spread on you, so when you see starting to cast, back off a few paces and wait for her to finish. Spread is easily dodged by simply running forward at the right time, which is right after she finishes casting.

With three or four people attacking her at once, Adulocia won't survive too long. After the battle, Colette will release the seal, you will be fully healed, and ready to continue on. On your way out, take the time to fight a lot and gain a few levels: as soon as you exit the seal, another camp scene will take place, fully healing you yet again. If you're headed to the ranch, take the boats back to the docks. On the world map, head north.

Just north of the gap in the mountains is a forest. The Palmacosta Ranch is in this forest. Upon arriving at the ranch the first time, Neil will take you into the bushes and discuss some important matters with you. You are given the choice of going back to Palmacosta to investigate Neil's theory or continue at the ranch.

It does not matter what you pick, you will have to do both options anyway. If you do choose to go back to Palmacosta, you will get an extra key item. How you enter the ranch will also depend on which choice you make. If you choose to go ahead and attack, then you will go down the path to the right. Examine the gate to open it and continue north and into the building.

You will start in a room with a ring changer. If you go back to Palmacosta, take the left path and enter the code on the card key you received into the machine.

The door will open, allowing you access. You can't really do anything in this room yet, so follow the corridor west, then northeast and through the door to the east. You will end up in the ring changing room. Examine the ring changer to change the function of the Sorcerer's Ring to that of a radar type thingie.

When you use it, the screen will get a green tint, enemies will not show up, hidden items will appear as little glowing things, and teleporters will become active. Go into the room to the west and defeat the desian for a Memory Gem. Activate the ring to find an Apple Gel in the first area. Continue south and activate the ring to find an Orange Gel in this area.

Go down the corridor to the east and activate the ring again to find an Orange Gel. Go part way up the northern corridor and use the ring to find a Life Bottle. Go back to the main room with the ring changer. Activate the ring and use the teleporter on the north end of the room. Go through the western door to free the captives and receive the Blue Card.

Go back east through the room you were just in, past the save point, and into the next room. Here there are four blocks that can only be seen when the ring is activated, but you don't have to have the ring on to move them.

Push one of the blocks straight down into the hole and walk across it. Activate the ring on the center little island to find an EX Gem Lv 2. Bring another block over and push it across the middle to fill the gap on the other side. The block that starts to the north east the most is covering up a Mage Cloak; pull the block away to get it. Head east from the blocks, activate the ring, and examine the orb coming out of the pedestal. A bridge will appear.

Cross over it and walk down the stairs to find a Red Card. Go back across the green bridge, activate the ring again, and examine the orb again to make the bridge disappear. It is not critical that you disable the bridges behind you, but you have to if you want an item a little later on. Go south across the area you spanned by dropping the blocks into holes. Activate the ring to find White Silver and an Omega Shield.

On the east side of this area, activate the ring and examine another orb on a pedestal. Cross to find a machine called a refresher. Examine it to restore your health or purchase items. Just north of the second bridge is a third; activate it and cross it and use the ring to find a Life Bottle. Go back and disable the third bridge.

Go further east and defeat the desian walking around to find a Purple Card. Use the ring in this area to find an Orange Gel. Go back across the second bridge, disable it, and go up the stairs, across the blocks you dropped in the holes, and through the western door. Use the save point and activate the ring, then use the teleporter on the north end of the screen, which requires the three cards you found.

Next is a large and confusing warp maze which is easy to get lost in. There are three ways of solving this puzzle on your own, but they won't get you all the items. One method is to always use the warp on the path a guard is not patrolling. Another is to use the warp next to the hidden "item. The last is to activate the ring and stand on a teleporter. If you hear a machine noise, this is the correct teleporter. The center ring in every room of the maze will warp you back to the begining if you wish.

Following the steps below, you will get all the items hidden in the maze. Now you fight a required battle to rescue Chocolat. After this, there is a sealed memory circle on the east end of the room. You can unseal it and save, or you could save the gem for later. You can use the center warp here, use the save point on the eastern end of the room, go and use the refresher to heal yourself, then use one of the three methods described earlier to get back to Chocolat. Use the northern warp that Chocolat is next to to warp to the boss, but there is another fight, same as before, before you fight the boss.

Magnius brings two henchmen along with him. You should know the drill by now; kill them first, then go for Magnius. Magnius is fairly short, so jumping over him and attacking from behind is a good strategy here. His Beast attack is annoying since it knocks you down, taking you out of the action for a few seconds. He will also use Hell Hound and Hell Axe, both of which cannot be blocked conventionally. Either use a guard tech or dodge them.

He will occasionally cast Fireball, which shouldn't worry you too much, but when he casts Eruption and Flame Lance, it can hurt and is hard to dodge, so use a guard tech. As with most other bosses, they go down quickly once their minions are gone, as does Magnius. Now return to Palmacosta if you did not investigate Neil's theory.

If you did, complete Thoda Geyser, the Seal of Water if you did not yet. If you've done both of those things, it's time to head to Hakonesia Peak and pass through to Asgard. Go to the government building and go downstairs to see a disturbing scene, and then fight another boss.

Kilia will always start the battle off by casting Acid Rain, which lowers your party's defense. Take this opportunity to run in and start attacking her. Taking advantage of Kilia's weakness to light is a huge help in this battle. Have Colette repeatedly cast Angel Feathers on her and have Raine use Photon if she knows it when she is not healing you. Kilia will attack you by thrusting a ball of electricity at you, hitting several times.

You can usually see this attack coming and block it in time, but it's not such a big threat as what she does later. When she loses half her health, she sprouts spikes out of her back that she will use to either whip you or stab you. The stabbing attack can really hurt, so allow her to attack you, letting you block the hit, then counter attack.

You could also sit there and guard her attacks until Colette or Raine casts a spell on her, causing her to stagger, and taking advantage of this by continuing the combo.

After Kilia bites the dust another scene occurs. Before you leave town, you should know that there is now a quick jump option that will take you to the House of Salvation or Hakonesia Peak. Talk to the priestess next to the exit to the world map and make your choice. Now that you have the pass, a new mini game is available now called Orienteering. Now it's time to pass over Hakonesia Peak. If you have the Spiritua Statue for Koton, now is a great chance to give it to him and look at the Book of Regeneration.

On the other side, head north until you find a House of Salvation, then west into the little canyon. Look for a city, which is Asgard. The site is non-commercial and we are not able to check all user posts. Tales of symphonia Download PC Game.

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